She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. Maddie has worked with Weta, Double Negative, Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design. Madeleine Scott-Spencer has used ZBrush extensively for over ten years as a Visual Effects artist as well as an instructor for The Gnomon Workshop. By completing this workshop, you should have the confidence to tackle your own projects as an intermediate-level ZBrush artist. To help with your understanding of this workshop, Madeleine provides helpful project files for you to download and follow along with most chapters. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes - plus much, much more.Īll the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop - with 51 hours of lessons - begins with a quickstart tutorial to get you up to speed, fast. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Additional information is provided throughout the book in the form of notes and tips. Step-by-step instructions that guide the users through the learning process. The first page of every chapter summarizes the topics that will be covered in it. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. Following are the additional features of this book: Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R8 and is ideally suited for learning at your convenience and at your pace. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. In this edition, new features such as Gizmo 3D and the Live Boolean mode, which is used to generate boolean results, have been explained. It gives in-depth details of the concepts and explains the usage and functions of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. Pixologic ZBrush 4R8: A Comprehensive Guide textbook covers all features of ZBrush 4R8 in a simple, lucid, and comprehensive manner. This software is used for developing highly detailed characters for movies, games, and digital design projects. Pixologic ZBrush 4R8 is a powerful modeling and sculpting software developed by Pixologic Inc.
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